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- 100% Lossless & MD5 Perfect: all files are identical to originals after installation
- NOTHING ripped, NOTHING re-encoded – ALL FILES are totally intact, repack is safe for modding
- You can install either x86 or x64 version of the game
- Language can be changed in game settings
- Installation takes ~5 minutes
Q: How do you compress games? With what tools?
A: I use mostly FreeArc for compression and Inno Setup as an installer. Some games require other compressors, but in 99.9% of cases it’s FreeArc.
- OS: Windows 7, 64-bit
- Processor: 3.0GHz CPU Dual Core
- Memory: 4 GB RAM
- Graphics: Geforce GTX 750 / Radeon R7 260X
- DirectX: Version 11
- Storage: 6 GB available space
Oddworld: Soulstorm is an upcoming re-imagining of the 1998 title Oddworld: Abe’s Exoddus, featuring a newly written story that is loosely based on the original game. Soulstorm will serve as a direct sequel to Oddworld: New ‘n’ Tastyand is currently slated for a late 2017 release.
A possible remake of Abe’s Exoddus was first mentioned in an interview with Lorne Lanning on July 8th, 2014, where he discussed the then upcoming release of Oddworld: New ‘n’ Tasty. On April 13th, 2015 Lorne Lanning was a guest on the Kinda Funny Games podcast and officially announced the Abe’s Exoddus HD project to be in the planning stages.
By the end of 2015 Just Add Water announced that they would no longer be working with Oddworld Inhabitants on full-scale projects. According to Lorne Lanning the distance between the two studios (OWI in the United States and JAW in the United Kingdom) would occasionally hinder the development process. A small number of team members who originally worked on New ‘n’ Tasty founded Fat Kraken Studios in November 2016. They have confirmed to be working on Soulstorm.
On September 7, 2016, Oddworld Inhabitants announced that it was in possession of development hardware for the PlayStation 4 Pro, which was announced by Sony on the same day. The more powerful hardware compliments the design goals for Soulstorm by allowing higher visual fidelity, lighting and physically based rendering.
Soulstorm was officially announced on March 14, 2016 during the GDC 2016, including a teaser page and a press release. Oddworld Inhabitants reopened their own studio for the development of Soulstorm, aiming to develop most of the game in-house in conjunction with Canada based Frima Studio. The latter has an in-house animation and VFX department and is believed to be responsible for the game’s cutscenes and high-res character modeling.
In the press release Lorne Lanning explains that the story in Soulstorm, while inspired by Abe’s Exoddus, will not be a one on one copy like New ‘n’ Tasty was.
In an interview with GI Show Lorne explained that Oddworld: Abe’s Exoddus at the time had to be produced in only nine months. This resulted in little to no time to revise the script in any meaningful way. Soulstorm aims to to tell the story as it was originally meant to be
New character models
After the announcement Oddworld Inhabitants started a social media campaign in which they would tease images of a brand new 3D character model for Abe. The new model replaces the twenty year old original model that has been used in almost every Oddworld game to date. The model not only received many visual details, but Abe’s appearance was also slightly changed. On January 19, 2017 an animated version of the image appeared on the Soulstorm website.