Project Wight Free Download Full PC Game Crack CPY / 3DM
Full Version Game + Crack
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- 100% Lossless & MD5 Perfect: all files are identical to originals after installation
- NOTHING ripped, NOTHING re-encoded – ALL FILES are totally intact, repack is safe for modding
- You can install either x86 or x64 version of the game
- Language can be changed in game settings
- Installation takes 10-20 minutes (depending on your system and selected components)
Q: How do you compress games? With what tools?
A: I use mostly FreeArc for compression and Inno Setup as an installer. Some games require other compressors, but in 99.9% of cases it’s FreeArc.
- CPU: Intel Core2 Duo E8400 VS AMD E 300
RAM: 2 GB
OS: Windows XP / Windows 7, Windows 8 or Windows 10 32 Bit
Video Card: ATI Radeon HD 5670 512MB OR Graphic card Nvidia 8600 GT 512mb Graphic card
Direct X dx 9 / 10 / 11 / compatible
Sound Card: YES
Free Disk Space: 10 GB
Project Wight’s twist is that it tells its story through the viewpoint of a creature, rather than that of its Viking-esque warriors.
The monster (although Goldfarb tells me he doesn’t like that term – “we’re referring to it as ‘the creature’ right now”) has watched humanity hunt down and kill the rest of its kind.
Despite its short duration, the teaser is effective at creating a sense of empathy towards the creature – especially when you see how humans are attacking its father.
Meanwhile, the game’s setting and design clearly riff on the Viking saga of Beowulf – and it’s an influence which Goldfarb readily acknowledges.
“Almost the genesis of this project was, 20 years ago, when I read John Gardner’s Grendel,” Goldfarb says, “which tells the Beowulf epic but written from the point of view of the monster.
“Most of my life has been spent feeling like I don’t understand a lot of perspectives, except that I always side with the ‘other’. When I read Grendel, it was affecting to me personally and I thought I’d love to do something with it one day.
“It just so happened that as time wore on and I got more and more frustrated with humans,” he laughs, “it has become something I’m able to make.”
There’s a feeling of vengeance to the teaser, which sees the creature initially having to back away from humans which are slaughtering its kind, only to come back and attack after it has grown stronger.
But violence isn’t all the game will be about.
“We want to make it clear it’s not just about slaughter,” Goldfarb says. “There’s more to it than that which we’ll show.”
That said, it sounds like that sense of vengeance will colour the game.
“It’s like, if you were a tiger and you saw all the other tigers becoming extinct: what would you do? I don’t want to talk about our levers or the setup of the world, but, certainly for me, it’s about allowing people to express some of the rage and sadness about the condition of the world right now – that’s part of what this game is.
“If you don’t look at the word through the lens of humanity you’d see a lot of terrible things,” Goldfarb concludes. “As a species we’re bad at looking at the world any other way. There’s value imaginatively and ethically of imagining the world [through some other lens] and thinking ‘wow, isn’t this f***ed up?’ Even if it’s just an imaginative exercise I think it’s wonderful to inhabit.”